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	<title>Tim Moesgen Design</title>
	<link>https://timmoesgen.com</link>
	<description>Tim Moesgen Design</description>
	<pubDate>Wed, 21 May 2025 13:44:00 +0000</pubDate>
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		<title>Header</title>
				
		<link>https://timmoesgen.com/Header</link>

		<pubDate>Thu, 28 Apr 2022 08:31:42 +0000</pubDate>

		<dc:creator>Tim Moesgen Design</dc:creator>

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		<description>
	Interaction Design x&#38;nbsp;Research 




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		<title>Bio 2</title>
				
		<link>https://timmoesgen.com/Bio-2</link>

		<pubDate>Tue, 20 Jun 2023 14:10:10 +0000</pubDate>

		<dc:creator>Tim Moesgen Design</dc:creator>

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		<description>
	&#60;img width="2628" height="3154" width_o="2628" height_o="3154" data-src="https://freight.cargo.site/t/original/i/309a16a88fdbd0ec2437c3b460de82de3f7b5757f29fab614f60bee20ed3008d/MicrosoftTeams-image-7.png" data-mid="208593542" border="0" data-scale="90" src="https://freight.cargo.site/w/1000/i/309a16a88fdbd0ec2437c3b460de82de3f7b5757f29fab614f60bee20ed3008d/MicrosoftTeams-image-7.png" /&#62;


	Tim Moesgen is an interaction designer and doctoral researcher based at Aalto University in Finland. His research focuses on the design and development of haptic, thermal, and multi-sensory interfaces + experiences (e.g., in the contexts of VR, rehabilitation and well-being). With his research on such emerging technologies, he is also interested in advancing speculative methods + futures thinking&#38;nbsp;to inspire the imagination and anticipation of inclusive and empathic futures.
With a background in research + design, Tim has collaborated in multidisciplinary contexts in Germany, the United States, and Finland.




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		<title>Banner</title>
				
		<link>https://timmoesgen.com/Banner</link>

		<pubDate>Wed, 26 Feb 2025 13:46:17 +0000</pubDate>

		<dc:creator>Tim Moesgen Design</dc:creator>

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		<description>
	&#38;nbsp;︎ Key Interests:&#38;nbsp;Thermal + Haptic Experiences ︎ Wearable Technology ︎ Embodied Interaction Design ︎ Virtual Reality ︎ Speculation + Futures Thinking
&#38;nbsp;</description>
		
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		<title>Title Activities</title>
				
		<link>https://timmoesgen.com/Title-Activities</link>

		<pubDate>Tue, 20 Jun 2023 11:56:02 +0000</pubDate>

		<dc:creator>Tim Moesgen Design</dc:creator>

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		<description>Projects</description>
		
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		<title>Thermal VR</title>
				
		<link>https://timmoesgen.com/Thermal-VR</link>

		<pubDate>Wed, 21 May 2025 08:22:02 +0000</pubDate>

		<dc:creator>Tim Moesgen Design</dc:creator>

		<guid isPermaLink="true">https://timmoesgen.com/Thermal-VR</guid>

		<description>
	
Designing Dynamic Thermal Experiences
	Wearables, Thermal, VR

	
&#60;img width="2871" height="1608" width_o="2871" height_o="1608" data-src="https://freight.cargo.site/t/original/i/bafcb1e3fd16ebc5d5aca918adb2b03f56c079ab75e821e47ec18cebf0ac659f/Screenshot-2024-08-27-at-10.01.52.png" data-mid="233501443" border="0"  src="https://freight.cargo.site/w/1000/i/bafcb1e3fd16ebc5d5aca918adb2b03f56c079ab75e821e47ec18cebf0ac659f/Screenshot-2024-08-27-at-10.01.52.png" /&#62;
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&#60;img width="1844" height="907" width_o="1844" height_o="907" data-src="https://freight.cargo.site/t/original/i/9d7736edf8138dd96a783cede12478d04310ecff2564fbfb18305aeb5c9b6f55/isimpaper_aalto.png" data-mid="233499243" border="0"  src="https://freight.cargo.site/w/1000/i/9d7736edf8138dd96a783cede12478d04310ecff2564fbfb18305aeb5c9b6f55/isimpaper_aalto.png" /&#62;

	Haptic interfaces have been increasingly researched for VR or Remote Social Touch Technologies. Increasing companies release haptic gloves or suits that incorporate haptic feedback to stimulate the sense of touch. They make us feel the objects and scenes were are interacting with through vibrotactile or force feedback. However, thermal interfaces for VR are still under-researched.&#38;nbsp;
But what if we could feel temperatures in VR? Imagine for instance VR fire-fighter training with the addition of heat feedback. Would that make the experience more realistic and more effective? Or what if we can stroke a loved one&#38;nbsp;with warmth from the distance?
As part of the EU-funded project European Media and Immersion Lab (www.emil-xr.eu) we developed a wearable thermo-haptic interface that produces heat and cold with Peltier elements and vibration feedback which can be coupled with game engines such as Unreal Engine or Unity. The system is modular and can be attached/de-attached from a washable under-garment and fits different body sizes.
 Through spatio-temporal control of the thermal and vibration modules dynamic feedback patterns can be designed that reproduce the sensation of thermal motion to simulate traveling steam or a cold shower.
As the project was produced in Finland, we tested the system in a show-case experience of a traditional Finnish sauna experience that includes dynamic hot steam and cold shower.
The hardware design and code API is publicly available and re-usable under creative commons licensing here:&#38;nbsp;https://drive.google.com/file/d/1jct_e0X0guGrw110XR_5dnaJEJwBXdSv/viewhttps://version.aalto.fi/gitlab/vikbere2/wearable-device-api

For demos please reach out to me via tim.moesgen@aalto.fi


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	<item>
		<title>Queer+Crip Body Mapping</title>
				
		<link>https://timmoesgen.com/Queer-Crip-Body-Mapping</link>

		<pubDate>Wed, 21 May 2025 13:44:00 +0000</pubDate>

		<dc:creator>Tim Moesgen Design</dc:creator>

		<guid isPermaLink="true">https://timmoesgen.com/Queer-Crip-Body-Mapping</guid>

		<description>
	
Queer+Crip Body Mapping
	Mapping, Chronic Pain, Thermal

	
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Living with chronic joint pain in my hip for the past years has transformed my relationship with my body, making me more attuned to its needs and responses. This pain has led me to experiment with ways to manage my symptoms and better understand how my body responds to different stimuli. Samuels’ concept of “Crip time”—the process of “listening to the broken languages of our bodies, translating them, honoring their words” [63:3]—resonates with my journey of learning to navigate my pain. This journey inspired me to explore alternate forms of body mapping that might communicate my pain experience to others, including family, friends, and healthcare providers. 


Living in a Nordic country, I have experienced firsthand how environmental temperature affects my joint pain. Cold winter temperatures amplify discomfort, making my joints and muscles feel tense and stiff, while heat provides relief, enhancing flexibility. Research supports the effects of temperature on osteoarthritis pain, highlighting how warmth can ease joint pain [53]. The Finnish sauna has become a significant ritual for me, providing therapeutic warmth that alleviates the harsh effects of winter. This practice led me to consider how temperature-based embodied mapping might capture and communicate my experiences with chronic pain [55]. 


To explore this idea, I recorded my own reflections before, during, and after weekly sauna sessions over the course of a month, documenting how my body responded to shifts in temperature, over time [75]. These recordings helped me identify which temperatures, movements, and sensations were most beneficial, fostering a deeper understanding of how heat affected my body. During this mapping process, I observed that pain is not solely a physical sensation; it is influenced by social and emotional contexts. Sauna sessions, especially those with friends, made me more aware of how pain becomes visible in social settings. When I stood up slowly or moved with visible discomfort, well-meaning friends often expressed concern. While these interactions were supportive, they also highlighted the visibility of my pain, making me feel at first self-conscious but after a while getting used to share my story when my friends asked about it. Pain thus became more than a personal experience; it became socially shared and shaped by the reactions of others around me. 


My verbal reflections led me to document my experiences with heat visually through a spectrogram, or audio visualization, illustrating some of my collected audio data combined with experience trajectories and body visualizations to demonstrate how temperature and pain experience interact physically, emotionally and socially over time. I used the audio spectrogram as a visual means to show the entangled nature of my verbal expressions about my bodily and affective experiences based on sound data, heat and social interactions. I am expanding beyond soma trajectories proposed by Tennent et al. [75] by actively attuning to environmental factors, including the space I am in, its shifting temperatures, and the presence of people around me, while integrating these reflections into my visualization. 


With this mapping exercise the heat from the sauna became a means of self-expression, allowing me to reflect on the shifts in my physical and emotional states through embodied mapping. My experience highlights how pain encompasses not just physical discomfort but also emotional and social facets that are deeply interconnected. 


The temperature-based embodied mapping exercise underscores the need to recognize pain as a multifaceted experience that extends beyond quantifiable measures. Chronic pain, as I discovered, is entangled with personal, social, and psychological elements, making it challenging to capture in conventional body maps. This alternate approach emphasizes that pain is an evolving experience shaped by context, relationships, and emotions, factors that a traditional static body map might overlook.
 




Published in: ︎Alexandra Teixeira Riggs, Sylvia Janicki, Tim Moesgen, Noura Howell, Karen Anne Cochrane. 2025. Queer/Crip Body Mapping: Expressing Dynamic Bodily Experiences with Data. In Designing Interactive Systems Conference (DIS ’25), July 5–9, 2025, Madeira, Portugal. ACM, New York, NY, USA. (COMING SOON)



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		<title>Smart Wearables</title>
				
		<link>https://timmoesgen.com/Smart-Wearables</link>

		<pubDate>Thu, 27 Feb 2025 12:16:19 +0000</pubDate>

		<dc:creator>Tim Moesgen Design</dc:creator>

		<guid isPermaLink="true">https://timmoesgen.com/Smart-Wearables</guid>

		<description>
	
Teaching Smart Wearables
	Textile Interfaces, Soft Electronics, e-Textiles

	
&#60;img width="1712" height="1228" width_o="1712" height_o="1228" data-src="https://freight.cargo.site/t/original/i/880ad8d9b4e8959fb8ba1788b92cb9b93cc36cadb2a88a7a523860be70949263/Screenshot-2025-02-27-at-13.17.50.png" data-mid="227331994" border="0"  src="https://freight.cargo.site/w/1000/i/880ad8d9b4e8959fb8ba1788b92cb9b93cc36cadb2a88a7a523860be70949263/Screenshot-2025-02-27-at-13.17.50.png" /&#62;
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&#60;img width="924" height="1226" width_o="924" height_o="1226" data-src="https://freight.cargo.site/t/original/i/3a634fc63b100d4b65d197ddc1befee237f34e56ef2c31bc13cd0cee5b7bea15/Screenshot-2025-02-27-at-13.16.01.png" data-mid="227331992" border="0"  src="https://freight.cargo.site/w/924/i/3a634fc63b100d4b65d197ddc1befee237f34e56ef2c31bc13cd0cee5b7bea15/Screenshot-2025-02-27-at-13.16.01.png" /&#62;

	 In the last semester we gave a hands-on course on smart wearables and e-textiles to Aalto University bachelor and master students from design, engineering and computer science. In this course, we taught how to create textile sensors from scratch that can be integrated into garments and clothing such as gloves or insoles for gesture and movement recognition (e.g., for sign language recognition, gaming or rehabilitation training). The students took a textile-first approach by removing as many hard electronic components as possible (e.g., pre-made sensors, wires) and using soft, conductive fabrics and yarns instead. They fabricated their own pressure and stretch sensors through layering, laminating or knitting and stitched circuit traces with needle and yarn. My observation is that teaching the basics of electricity and electronics through a hands-on approach with textile and soft materials made the fundamental ideas more “graspable”. By stitching circuits and switches students seemed to understand more tangibly how circuitry works and electricity flows - instead of using conventional wires and components that hide its conductive parts or pre-made buttons and sensors. With this, the students also reflected on wearability, modularity and washability. My take away: A textile-lens (textiles are interconnected, layered and flexible) supported our pedagogical goals in a great way! 🧶🪡🧤Teaching Team: Yu Xiao Emmi Pouta Sara KutkovaGlove design by Mengshi Yang Yao Zhang Suyang Meng


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		<title>Chile</title>
				
		<link>https://timmoesgen.com/Chile</link>

		<pubDate>Wed, 26 Feb 2025 13:13:12 +0000</pubDate>

		<dc:creator>Tim Moesgen Design</dc:creator>

		<guid isPermaLink="true">https://timmoesgen.com/Chile</guid>

		<description>
	
Teaching one-week workshop on textile interfaces in Santiago de Chile
	Textile Interactions, Soft Interfaces, Prototyping

	
&#60;img width="914" height="688" width_o="914" height_o="688" data-src="https://freight.cargo.site/t/original/i/9422238e896643313309a8e49752384f0f19eefcc09bc653bef53d288fba3d52/workshop-tutorial.jpg" data-mid="227269984" border="0"  src="https://freight.cargo.site/w/914/i/9422238e896643313309a8e49752384f0f19eefcc09bc653bef53d288fba3d52/workshop-tutorial.jpg" /&#62;
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	 As a part of the Finland-Chile joint training program in smart wearables, supported by the Team Finland Knowledge Program, Professor Yu Xiao and four other Aalto researchers (Emmi Pouta, Tim Moesgen, Sofia Guridi and Ramyah Gowrishankar) conducted a comprehensive workshop on smart wearables at the Pontifical Catholic University of Chile (PUC) from 14 to 18 October 2024. 
The aim of the workshop was to teach students both design and engineering skills by learning about smart textiles and producing a project related to them. Professor Xiao and her research team also teach two courses on smart wearables at Aalto University.

The workshop included lectures and tutorials focusing on the fundamentals of electrical textiles, Arduino programming, and machine learning. More than 30 students actively participated in the workshop, with 10 student groups showcasing intriguing prototypes such as an e-textile-based dancing carpet, gaming gloves, and a hugging shirt. This successful collaboration with PUC marks an important step in strengthening future partnerships in the field of design and innovation for smart wearables.


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		<title>Soma Play</title>
				
		<link>https://timmoesgen.com/Soma-Play</link>

		<pubDate>Thu, 28 Apr 2022 08:31:43 +0000</pubDate>

		<dc:creator>Tim Moesgen Design</dc:creator>

		<guid isPermaLink="true">https://timmoesgen.com/Soma-Play</guid>

		<description>
	
Soma Play
	Materials, Rehabilitation,&#38;nbsp; Weaving, Knitting, 3D-printing




	
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&#60;img width="1440" height="1080" width_o="1440" height_o="1080" data-src="https://freight.cargo.site/t/original/i/24c62434aa2b947dd10c23c8854e5d61056375e6ccda5ed37c5fe6f474dc24c3/SomaPlay-0-01-08-04.png" data-mid="141022391" border="0"  src="https://freight.cargo.site/w/1000/i/24c62434aa2b947dd10c23c8854e5d61056375e6ccda5ed37c5fe6f474dc24c3/SomaPlay-0-01-08-04.png" /&#62;



	 Playful, sensory re-education
 

People who suffer from sensory loss of touch – through neurological disorders including stroke or traumatic experiences – need to train sensory stimulation so their limbs can gain functionality again. 

Soma Play is a set of different wearable sensory-stimulating modules which can be placed independently onto the body. In a playful way, these modules invite the user to explore and reconnect with their body through haptic, visual and aural stimulation.
︎︎︎ In collaboration with Sofia Guridi
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		<title>Soft Touch</title>
				
		<link>https://timmoesgen.com/Soft-Touch</link>

		<pubDate>Fri, 05 Aug 2022 10:52:38 +0000</pubDate>

		<dc:creator>Tim Moesgen Design</dc:creator>

		<guid isPermaLink="true">https://timmoesgen.com/Soft-Touch</guid>

		<description>
	
Teaching 4-day online workshop on textile interfaces
	Textile Interactions, Soft Interfaces, Prototyping

	
	 “Soft Touch” workshop explored the creation of soft interfaces for human computing interaction. The development of IoT technologies is in need of better tangible interfaces, where the experience of interaction can include the whole body and senses. Textiles in this field present themselves as exciting materials with special haptic characteristics that can trigger movements, gestures, and feelings that affect the way humans approach digital interfaces. Frame on Material Driven Design methodologies, this workshop invites the students to explore the physical world of soft materials, textures, and shapes. They were able to create their own soft interfaces with a focus on haptics, aiming to communicate in an interactive way with a digital data visualization code in Processing. 
The teaching process included theoretical contents regarding smart textiles, haptics, and material-driven design for HCI, as well as technical knowledge about basic circuits and Processing. The design process started with personal questions on how these new interfaces could enable new ways of interaction in specific contexts, for example, a visually impaired visitor to a museum. The outcomes are both physical and digital and expect to create discussion on how we are relating to digital interfaces and how there is much to explore yet.
Part of DigitalFUTURES organized by Tongji University - a yearly series of online events, including workshops, doctoral consortium, conference, awards, and exhibitions
︎ Workshop website
︎︎︎ In collaboration with Sofia Guridi
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